Tricky Trials
Adds underground Trial Chambers, trial spawners and new mobs — new structure placement influences seeds.
Explore the timeline of world-generation epochs in Minecraft Java. Each epoch spans a range of Java versions where seed outcomes and terrain generation remain broadly consistent. Major updates to terrain, biomes, structures, and world height mark the beginning of new epochs. This community-sourced classification helps players identify which seeds remain compatible between versions.
An epoch is a period of time where Minecraft’s world-generation algorithm stays stable.
Whenever Mojang makes a significant change to terrain noise, biome distribution, or structure placement, a new epoch begins. Seeds created within the same epoch will always generate identical worlds, while seeds between epochs will produce entirely new landscapes—even if the seed number is the same.
Each epoch entry below explains what changed and links directly to the game versions it covers. This helps players understand which seeds remain compatible and how world-generation evolved across updates.
Adds underground Trial Chambers, trial spawners and new mobs — new structure placement influences seeds.
Archaeology, Cherry Grove biome, trail ruins — targeted additions with localized seed effects.
Deep Dark & Mangrove Swamp biomes; Ancient Cities — biome/structure placements shift.
Two-part height/gen rewrite culminating in 1.18 — deeper caves, taller mountains, new noise and ore distribution — major seed reset.
Nether biomes/structures overhaul; overworld seeds unchanged, nether seed experience changes significantly.
Bees and honey; minor world-gen impact — overworld seeds broadly stable vs Village & Pillage.
Villages regenerate with biome-specific layouts; pillager outposts added — structure placement differs across seeds.
Oceans overhauled (new ocean biomes/structures/mobs) — coastal/ocean seeds change materially.
1.7 ‘Update that Changed the World’ and follow-ups: major biome generator redesign, many new biomes, and additional structures — substantial seed shift.
Trading/temples, Pretty Scary, Redstone, Horses — lots of features and structures without a terrain/biome overhaul. Seed outcomes largely consistent.
Initial release era through early expansions; End added, jungle biome introduced, build height raised to 256. Seeds broadly stable within this span.